Creating a nice character painting in Photoshop can be a difficult
but rewarding task. In this tutorial, we will explain how to create a
classic Batman villain in Photoshop. Let’s get started!
Tutorial Assets
The following assets were used during the production of this tutorial.
Step 1
Go to ‘File’ > New.
Step 2
The
next step is to decide on the dimensions of the canvas you’d like to
work with. For portrait work, it’s a good idea to work with a size
roughly associated with the standard paper size. For this image in
particular, around 9 inches by 12 inches would suffice. Always remember
to use 300 DPI to ensure that the image is suitable for printing
purposes. Working at high resolution also helps for detailing and
refining as well, so get used to working this way if you haven’t done
so!
Step 3
We
now have our canvas! Quickly fill in the background color with a light
gray to ensure your eyes won’t be bothered (pure white has a tendency to
do that). Use the Gradient tool (G) to fill in the canvas.
Step 4
This
is where we handle the line work. We’ll handle this step in two layers;
The first layer will be the preliminary work, where we focus on the
basic look of the image and focus on the major shapes, gesture, and form
of the character. The second layer, which we’ll name ‘sketch’, will be
where we take our time and go over our existing line work to ensure a
cleaner appearance. Using a hard-edged brush with a fairly low opacity, I
quickly sketch out the character, while looking at a variety of
different photos for reference. In this case, I had my brother pose for
the general pose and lighting (I wanted the light to come from the
bottom to give the image a dynamic appearance). I also looked up some
references from the movie ‘The Dark Knight’, as I wanted to emulate the
burned/scarred side of his face. It’s essential to spend quite a bit of
time on the line work, as this will make the painting process that much
easier.
To draw in the sketch, I used a fairly small brush
(around 8 pixels) with an opacity of 25%. I drew in the pose and marked
down the features here, keeping avoiding superfluous details. When I was
happy with it, I created a new layer set to ‘sketch’ and drew over the
existing work; here is where I spent a lot of time with features,
defining details and basically trying to keep everything as clean and
crisp as possible. The work I put in at this stage will save me hassles
during the painting process, since I’ll already have a good setup for
the features planned out.
Step 5
With
our sketch completed, we can now begin painting! The first step is to
decide what the main color theme would be. In this case, I knew I wanted
something very dark, as that would work well with the subject matter. I
decide to go with a fairly dark blue/green color for the background by
double clicking the color box.
I use the Gradient tool (G) to quickly fill in the background color.
Step 6
Now
that I have the main color theme decided, I decide to quickly paint in
the general lighting theme of the image. In this case, the lighting
would be coming from the bottom to give it a dynamic look. I choose
darker variations of the color I previously selected, and paint in those
values at the top of the image.
I
paint in lighter tones as well, this time coming from the bottom of the
image to represent the light source. I use the HSB sliders to do this
quickly. To use the HSB sliders, make sure you have your color window
open (Window > Color). If it’s not set to HSB, you can easily change
it by clicking on the top right corner of the screen.
It’s a good
idea to select colors from both the color box and HSB sliders to get the
best results. In general picking the colors with the color box helps
get more precise colors and values, while HSB is a faster method
suitable for background work.
Step 7
Once I’m happy with the look of the background, I create several layers
to handle the figure. The 3 layers I create are titled ‘skin’, ‘black’,
and ‘white’, the latter representing the colors of the clothing. I pick
a desaturated red hue for the skin base and paint in within the line
work. I also paint in a fairly dark, red-ish hue to represent the
scarred side of his face. For the attire, I choose a fairly dark blue
hue for the ‘black’ layer, and a fairly bright, desaturated blue for the
‘white’ layer, respectively. I make sure to paint within the line work
as carefully as I can, and using the Eraser (E) tool to clean up any
brushwork that goes over the line work I’ve established.
Step 8
Here
is where we establish values. First I work in the darker values for the
skin tone. I select the existing color base for the skin using the
Color Picker tool (Alt + I), and select a darker and more saturated hue.
I add this to my palette at the left side of the skin, and begin block
in in where the shadows would be using a reference as a guide with a
medium sized hard-edged brush. I use the same technique for the rest of
the elements (burned skin, clothing) as well.
To
ensure that my colors don’t pass through the color base already
established, I make sure that each layer is ‘locked’ when painting in
the darker values. To do this, simply click on the first ‘Lock’ option
on the Layers tab.
Step 9
With
our darker tones established, it’s now time to bring in the lighter
tones to the image, which will really help it come alive and give it a
much more realistic feel. The technique is the same as before, only this
time we use lighter and slightly desaturated versions of the base
colors we’ve already established. I add the tones to my color palette as
well to quickly pick and apply them throughout the painting process.
Don’t be afraid to push your highlights, as this will give much more
credibility to your image. As before, always keep the light source in
mind so everything remains unified; In this case, the light is coming
from the bottom so all the planes and forms should depict this to give
the image credibility.
Step 10
Here
I introduce even brighter values to give the image a stronger value
statement. I also begin to do some detail work, such as defining the
eyes as well as the burned side of his face. I work with a closer zoom
at this stage, and smaller brushes as well for further definition. I
make sure to apply the same amount of detail to all the elements (face,
hair, hand, suit, etc.) to make sure everything is nice and unified. As
always, everything is done using a hard-edged brush here. As a tip,
avoiding overworking individual elements for too long is a good idea at
this point.
Step 11
When
I’m happy with the values set up, I decide to smoothen out the skin. To
do this, I create a new layer over the skin, and select an airbrush
with 0% hardness, and opacity set to roughly 33%. I smoothen out the
harsh transitions caused by the hard-edged brushes we’ve established,
until everything appears much more smooth and natural. The same
technique is also applied to other elements as well. I also use a
speckled brush (a brush made up of a combination of small dots) to give
the skin and suit more texture and life. Be careful with soft edged
brushes as well; Although they’re excellent for blending and smoothing,
overuse of this brush can give you a lifeless, almost cold render since
it lacks texture.
The following illustration shows a more precise visualization of how I handle blending:
Step 12
At
this stage I decide to rework the colors and background a bit. The
contrast of the background was much too high previously, which took
attention away from the figure. I choose a darker, less saturation
variation and paint it on on a layer about the ‘background’ one. When
I’m satisfied with the results, I use Photoshop’s Color Balance tool
(Image > Adjustments > Color Balance) to alter the skin tone a bit
to reflect the new background image, introducing some more green and
cyan variations for the shadows, and a more yellowish tones for the
highlights. These tones not only helped the image unify more, but also
caused the burned side of his face to gain more attention, which is a
plus. Don’t be afraid to do things like this in Photoshop – you can
easily repaint elements and rethink color choices with Photoshop’s
options, so take advantage of this!
Step 13
I
decide to do some detail work on the scar, as it’s easily on the most
important elements of this piece. I wanted the scar to appear believable
as it did in the movie, so I quickly looked at some screen grabs from
the filming and studies several shots of his appearance to emulate that
look. I worked in at an extremely close zoom at this stage, detailing it
with some very small variations of the soft edged brush. No fancy
brushes we’re required at this stage, a lot of the detail work here is
basically done using a stipple technique with the small brushes to give
it an illusion of a very detailed look. As always, I keep in mind the
forms of the face, and make sure to stick to the lighting that was
already established in previous steps, so I’m very careful with my value
choices here.
Step 14
I
proceed to add more details on the scar as well as the coin, using the
techniques described in the previous step. I also add more greenish hues
on the right side of the background, which helps the burned side of his
face pop out more. Additionally I decide to add some texture work on
his suit, to help unify it a bit more. I wanted it to be dirtier to
unify it with the scarred face. To do this, I create a new layer on top
of the attire and set it to ‘multiply’. I pick a fairly dark, red-ish
hue, and with a large, soft edged brush, quickly apply some ‘dots’ to
the suit to give it some texture. To make the texture even more
believable, I use a custom texture brush I painted previously and erase
some of the ‘dots’, which gives the texture even more credibility.
Custom textured brushes are very useful for this sort of thing, so make
sure to experiment a lot in that regard.
Conclusion
The
image is pretty much complete at this point. It’s just a matter of
doing some more detail work with the techniques already discussed, using
a very large zoom to help bring out the details. A minor addition was
to add some slight rim lighting on the right sight of his face to help
him pop out more, as well as to bring more attention to the scarred
appearance. I bring in some lighter values to the background as well, to
help give the painting even more life and contrast. I also enhance the
colors a bit more using the Color Balance tool, adding more greenish
hues for the Shadows, and more yellowish tones for the highlights. This
helped to give the image more credibility and contrast overall. The
final step is to use Photoshop’s excellent Levels tool to do some
lighting enhancement (Image > Adjustments > Levels). And that’s
it! I hope you enjoyed this tutorial, and happy painting!