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Tuesday, September 4, 2012

You Know I’m No Good



Back in 2003, when most people idolized teenybopper blondes who performed on stage with several backup dancers, the world saw a revival of a familiar kind of music – the kind of music that incorporated jazz with a touch of RnB. One of the most renowned artists of this genre was the late Amy Winehouse.

And today, we at You The Designer wish to celebrate one of her life's most important dates. Amy Jade Winehouse was an English singer and songwriter from the United Kingdom, who was born on September 14, 1983 in Enfield, London. Her recording career started in 2003 with the release of her first album Frank. But it was in 2006 when she enjoyed the peak of her musical career with her highly successful follow-up album – Back to Black which won her five Grammies.

Although her life was far from perfect, the songs that she made have clearly made a mark in history and will never be forgotten. So to commemorate her birthday, we have collected 27 Amy Winehouse fan art to represent her 27 years of existence in this world.
























































NOTE: Images on this page are not owned by YouTheDesigner and are used solely as design examples. Please click on the  images to see their original sources.


So there you have it. And to close this post, we leave you with an inspiring quote from Ms. Winehouse.

"I really started writing music to challenge myself, to see what I could write.”-Amy Winehouse (1983-2011)


Monday, September 3, 2012

The Evolution of Olympic Logos and Posters” plus 1 more




The 2012 Summer Olympics just kicked off last July 27 in London marking a special event for each participating country to showcase their representatives' athletic prowess among the different sports that are featured in this year's programme. Although the event is filled with athletes performing high jumps, sprints, strokes and summersaults, there is possibly one simple symbol in the Olympics that is most well-known and most representative of the values that the organizers hold dear – the Olympic rings.
Originally designed by Pierre de Coubertin in 1912, the Olympic symbol is composed of five interlocking rings, coloured blue, yellow, red, green and black that represent the colors of all the national flags that participated in the Olympic games at that time. However, this symbolism has changed throughout the years. At present, the five rings now represent the five continents of the world that participate in the Olympic Games as viewed by the International Olympic Committee (IOC).
Interestingly enough, the design elements used in the rings have also evolved through time as each host nation modifies the design to either incorporate a landmark or one of the country's cultural heritage. Here is a list of Olympic Logos from 1924 to 2008 taken from the official site of the Olympic Movement.



From Left to Right: 1932 Los Angeles, 1936 Berlin, 1948 London, 1952 Helsinki, 1956 Melbourne, 1960 Rome

From Left to Rigth: 1964 Tokyo, 1968 Mexico, 1972 Munich, 1976 Montreal, 1980 Moscow, 1984 Los Angeles

From Left to Right: 1988 Seoul, 1996 Atlanta, 2008 Beijing, 1992 Barcelona, 2000 Sydney
Posters also play an important role in promoting the Olympic Games. Aside from providing the event with some sort of creative flair, posters can also show specific themes and ideas that the organizers wanted to stress. Here are a few examples of posters from past Olympic Games.



Designed by Jean Droit for the 1924 Olympic Games in Paris

Designed by Walter Herz for the 1948 Olympic Games in London

Designed by Yusaku Kamekura for the 1964 Olympic Games in Tokyo

Designed by Ilmari Sysimetsa for the 1956 Olympic Games in Helsinki

Designed by Primo Angeli for the 1996 Olympic Games in Atlanta
NOTE: Images on this page are not owned by YouTheDesigner and are used solely as design examples. Please click on the links to see their original sources.

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Posted: 02 Aug 2012 05:37 PM PDT
They say that the best things in life are free and we here at YTD agrees,  and to show how much we love you guys here is a free vector set all yours for the taking.  The set features 14 high quality vector art of toy cameras in different color, shapes and sizes. This set is perfect for those who are into the photography business whether professional or hobbyist. Use it for print or for web! The only thing that will limit you is your imagination.


We’d love to see how you guys used the set! Share it on our Facebook, Twitter and G+! Don’t forget to subscribe to get the latest updates, news and more freebies!



Sunday, September 2, 2012

Tell-tale Signs of a Potentially Bad Client and How to Deal with Them

As graphic designers most of us has that client from hell sort of story to tell. Especially those starting freelance designers since they tend to lower their rates to encourage clients to hire them. More often than not it’s the new guys in the industry who gets most of these so-called clients from hell since they (the freelancers) are charging significantly lower than the more established ones. While we keep ourselves from being abused by making use of contracts there are times that the client’s horrendous attitude really kills our will to work consequently slowly making us feel inferior about ourselves. One thing that we designers can do is spot which is the good client (or the tolerable one)  and avoid the potentially dangerous ones.
I have listed some of the tell-tale signs of clients that can be potentially bad for your business and how you can deal with them.

Tell-tale sign 1: “I know someone from the family who can do it but they are busy  as of the moment.”


Either these people are related to a real graphic designer (hence the busy reason) or they see you as another option since cousin Matt who plays with Photoshop and had posted some of his work in Facebook which garnered 3 likes but he is too busy working on this:
These are the type of people who often take graphic design for granted since they know someone related can work their way around Photoshop after a few tutorials.

But this person is exactly my client right now:

One thing that you can do is that you can show them the difference of a good design from a bad design. If they are stubborn and they still undervalue your work drop the job and move on. Simple as that since they have someone from the family who can do it anyway.


Tell-tale sign 2: The X-Deal


Just because you are new to the industry does it mean that you need a client’s testimony just to prove how good you are. If a client is asking you to do something for free in exchange of promotion just politely decline (not unless its a big of a company something like Apple or IKEA which I highly doubt). Of course you are new to the game but getting paid by promotion is a joke and as designers promoting ourselves is one of our tasks, which is why we have our portfolios posted online.

But this person is exactly my client right now:

Consider yourself lucky if your client gives you all the creative freedom you need  but for those who are not, better drop it because you could have used your time doing personal work or looking for someone who is willing to pay instead.


Tell-tale sign 3:  That’s Not Complicated


We graphic designers often hear the phrase: “That shouldn’t be too hard to do” or “that’s easy isn’t?” clients who often use this phrases only demonstrate their lack of understanding of how design works. These people seem to think that we designers have the easiest job in the world (since we are in front of the computer most of the time). Apart from that they also think that a design project doesn’t cost that much and it won’t take time to finish the job.
ME: "Hello, I'm phoning regarding the image you sent earlier. It's way too small, it's only 640×480 pixels. Ideally we would need something 10x that size. Also it's out of focus and essentially we can't use it. It would look pretty terrible at A4 size."
Client: "Ah, I see. Can't you do anything with it? Can't you work your usual magic on this?"
Me: "I'm afraid not. It simply is not of a high enough quality that I would recommend using it on an A4 magazine advert. If we could get a high resolution photo taken by a professional photographer then maybe we could go further from there."
Client: "Can't you just wave your magic wand and make it better?"
Me: "I'm not Harry Potter."
Client: "Well I'm very disappointed in you…."

But this person is exactly my client right now:

I suggest you explain to them as much as possible the process of how graphic design is made and how it works. Show them the process that good design is not as easy as a flick of a wrist.


Tell-tale sign 4:  “We want to hire you because you are the cheapest available.”


If this client is a charitable institution then sure go ahead, but if it’s not and  your would be client often mentions the phrase: “we just don’t have enough funds” then this is a bad sign. This can very much lead to complications like delayed paychecks or worst you might not see that check at all if you are not careful enough.

But this person is exactly my client right now:

This is why we designers make use of contracts and a 30-50% up-front payment before taking on the job.  Not only does it assure the client that you will finish the job, but it will also assure you that you will be paid at the end of the project.  In case they do not honor the contract better get yourself a lawyer.


Tell-tale sign 4:  Vague Person or I-Don’t-Know-Why-Don’t-You-Show-Me-Something Person


Most of the the clients have at least an idea for a project but once in a while you will get to face some clients that don’t know and don’t have any ideas at all. Most of the time they just want something like a website or a something to market themselves even though in reality they don’t need it, they want one because their competitors have one. These clients are often indecisive and known to be giving out really vague instructions.
Client: Well… we just want the logo to be less corn-related. Can you just make it less corn-like?
Me: I'm sorry? I was under the impression was that this was exactly what you were looking for.
Client: No, no, it is. It is! But we discussed it and we think people would probably be bored by the whole corn part. So let's make it less corn-related.
Me: I must not be understanding. The product you're trying to sell is still corn, right?
CLIENT: Yes. But try not to draw to much attention to that.

But this person is exactly my client right now:

Good communication is the key in getting through this mess. Do not hesitate to tell your client that their instructions are  vague and really obscure.  If they still prove to be difficult to work with despite all the patience that you poured in, it might be a good idea to sack them and move on.


Tell-tale sign 5:  Mr/Ms. Unrealistic


The name says it all. These are the clients that will put you through unrealistic deadlines and expect a lot despite the cheap pay that you will get. Sure, working on a rush design is great since you can charge more and this will be a breeze if the client is cooperative and considerate (which by the way are rare nowadays).

But this person is exactly my client right now:

As much as possible try to tell them that such ideas won’t work, give them proofs that their budget wouldn’t allow it, walk them through the process of design and make them realize that a good design takes a bit of time to complete.


Tell-tale sign 6:  Know-It-All


If your client often mentions: “I know design too” or “Yep, I know that” it could either mean that he is genuinely a person with a background in design or just some guy who thinks he knows design. This tell-tale sign is much of a 50-50 split since if clients have a bit of knowledge in design then getting your point across wouldn’t be too difficult. You no longer have to bother explaining why you choose to use 2-3 typeface is better than using 6 typefaces all at the same time.  Things might get sour if you happen to come across to a guy who thinks he knows design. They would often ignore your solutions and insist that their knowledge in design is way better than yours.
A good example of how things will turn out is this:

But this person is exactly my client right now:

You can either let them go or bear with them. There are some days that we graphic designers have to bow down to the client’s will just to put food on the table. It is not worth arguing with a client who thinks they know it way better than you do.

Tell-tale sign 7: Always Late


If you find yourself in a client meeting and your client is awfully late you might want to reconsider taking the job.  Because this only goes to show how much your client values your time.  As graphic designers being on time is a crucial part of the package that we sell to customers. We value our client’s time and as much as possible we want to finish the project right on schedule, so how come the client won’t do the same for you.

But this person is exactly my client right now:

As much as possible tell them that you need the materials, you need to meet and whatever it is that you and your client has to do to get the job done. Just don’t delete emails, text messages and call logs as proofs that you reminded them in case they turn the story around against you.


Tell-tale sign 8: The Grouch


If your would be client often slips in the: “I once hired this guy but he screwed it all up” or “I remember this one designer who is equally as bad as the other guy” a couple of times in your conversation run fast and avoid them at all costs. These are the type of people who are never satisfied with anyone’s work because of their insane expectations. They are most likely to give really tight schedules and drive you around like a horse, since they will ask you to revise your design over and over again until they are satisfied (which they are not). Nothing is wrong in being a perfectionist but some clients can be a little too over and cross the line between a perfectionist to an obsess maniac.

But this person is exactly my client right now:

This is a big challenge for you.  If you get this person to be amused and overall happy with your work then you have done very well, if not well at least you know how to deal with them. You can also go ahead and ask them why did they fire their last designer and what did go wrong with project. This will help you gauge whether who’s fault really is it. If they give out the impression that all the designer this person worked with in the past was really bad then ditch them because you wouldn’t want to be in their hate-list.

Communication goes a long way in dealing with such clients, but remember that you are not their slaves and that you are also trying to put food on the table so do not let them abuse you. Looking for the right client involves a lot of patience and hard work so do not despair, if ever you found yourself in those sticky situations just remember that everyone goes through this phase. Clients that are worth keeping are those who value your opinion, work and pay you enough  for all the trouble you went through. If ever you find that client be sure to foster and nurture a good work relationship with them.

Saturday, September 1, 2012

Mac or Windows for Designers?



Microsoft's Windows operating system has long been the top reigning platform for computers all over the world. In fact, according to data released by Netmarketshare, the most recent version of Windows – Windows 7 enjoys a chunky 42.76% market share for desktop and laptop computers worldwide while the Mac OS X only has a 7.78% market share.
In a survey conducted by You The Designer in 2011 from over 9,000 graphic designer respondents, we found out that 41% or around 3800 designers prefers to use Apple's Mac products as their primary device for their design projects. On the other hand 35% of the respondents say that they use a Windows-based machine for their work.


So based on our data, even though majority of the world's population use Windows PC; designers in general are split into using either a Mac or a Windows powered computer. So, given that the design and technical features of Mac and Windows are oftentimes overlapping with each other; which system is the most suited for graphic designers? Here's a quick comparison of the two OS to help you guys figure out which system to get for your (new) computer.

Apple and its Cats


Although Apple only holds a minute portion of the market share for desktop and laptop computers, their efforts in creating a familiar and easy-to-use environment for their customers have slowly but steadily gained popularity over the past few years.
But what makes Mac a hit to designers? Hardware-wise, Mac and Windows-powered machines use relatively the same breed of components. Both are usually powered by Intel processors and AMD graphics cards, and both make use of practically the same amount of memory. But Apple prides itself with speed through efficient use of computer resources.



Based on numerous consumer feedbacks, Mac devices exhibit less lag when handling multiple processes and applications compared to Windows PC, which is particularly useful for designers who handle multiple files at the same time. And with future Mac models to likely sport a high-resolution retina display, designs and illustrations are sure to appear clear and vibrant all the time.



Gestures are also a nice addition to the Mac. These gestures allow for a smooth and convenient way of navigating the different functions and applications that the operating system features. However, although fully customizable, you still need to remember all the gestures that correspond to each command or program.




Apple products are also (although not immune) less prone to malicious attacks such as viruses and malware. And on top of it all, the premium, sleek and stylish design of Mac-powered products can somehow give a designer a small piece of inspiration while working.
 

Windows and its Lucky Number 7


Unlike Apple, Microsoft's strategy of keeping their followers is not by wooing them with stellar graphics or fancy menus. Instead, they opt to satisfy their customers by providing them a very familiar and intuitive user interface that has been improved little by little to cope with current trends.



People are generally reluctant to change so this strategy has paid Microsoft millions of dollars in the past. By making their OS relatively the same in terms of usability and function while adopting a few cosmetic upgrades, Windows has managed to maintain their fan base and avoid users to migrate to the much better looking Mac.
Windows computers are also much cheaper compared to devices that natively run Mac OS. The wide distribution of Windows has created a competitive environment in the market which drives prices down. Conversely, products both hardware and software that are compatible with Windows far exceeds that of the Mac, so users who use their computers for other purposes than designing might be better off with Windows.



However, its popularity is also one of its weak points. Since little has been changed with Windows' architecture, hackers from all over the world has done a lot of practice with the operating system. Viruses, malware, spyware and phishing techniques now plague the internet; and plenty of them are designed to inflict damage on Windows-based devices. Moreover, no significant change has been made to the OS to improve its efficiency in using a device's hardware, so the OS still doesn't offer the same fluid and speedy experience (at least most of the time) that Mac users are currently enjoying.
At the end of the day, although many people are highly influenced by brand loyalty, the choice between using a Mac and a Windows device still falls to how one uses the computer to do things on a daily basis.
For those who are looking for a gorgeous looking interface with hot-knife-through-butter performance, the Mac OS might be a good choice for you. On the other hand if you're someone who prefers to stick with things that you're already accustomed to and you're okay with average to above average performance for the same hardware, then go ahead and take a Windows PC.